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HUGE HUMANKIND PATCH UPDATE | Game Pace Fixes, Cultures & Techs Nerfed + New Features!



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Humnakind game's October patch update is coming on the 28th and Amplitude Studios, the decv team behing Humankind, have released some patch details for us! It's a huge update with a raft of game customisation features, end game condition changes, better in-game integration with G2G personas and mod.io, and a number of significant tweaks to culture balance, late game technology cost, and the neolithic era to name a few!

Here's a brief run down of what to expect in Humankind's October Patch:
- Ability to tweak the abundance of strategic and luxury resources before starting a new game
- Ability to randomise AI opponents before starting a new game
- Better integration for your G2G persona, and mod.io
- Colour selector for empires
- End game conditions can be independently enabled oir disabled, including pollution and a truly endless turn timer (last empire standing)
- Early and Late game cultural balancing: French, Khmer, Turks and more 'per-population' bonuses being reduced
- Late game tech costs are going up, and stability generation is going down
- Neolithic era adjustments to make unit spam less desirable and more difficult
- A buff for mammoths, and scouts will have a small upkeep
- Expansionist ability is being buffed, and era star requirements are being reduced
- Mod news!

As always this video was informed by official information provided by Amplitude Studios here: https://www.games2gether.com/amplitude-studios/humankind/blogs/785

Thanks for watching! #HumankindGame #Strategy #JumboPixel #Update
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Also you can download my Humankind Game Avatar/ Persona here and play against me in you Humankind playthroughs! https://www.games2gether.com/amplitude-studios/humankind/personas?persona=760335

Thanks so much for watching this video, and if you're reading this, even better! Your support means the world. Thank you! - JumboPixel

Video Information
Title: HUMANKIND OCTOBER UPDATE PATCH NOTES

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